Digital Services Sales Manager
Software & Control Technology Consultant
Automotive, Electric Vechicle, and Battery Industry Consultant
Global OEM Technical Consultant
Teaching Faculty I
Teaching Faculty II
As technology advances, engaging students in science, technology, engineering, and math (STEM) becomes increasingly important. With the growth of manufacturing in the U.S., students must understand automation and its role in real-world problem-solving. Our team designed an interactive machine to help K–12 students learn about automation in a fun and accessible way—making engineering easy to understand and exciting to explore.
We enhanced a pin button making machine by automating three main steps: loading materials, assembling the button, and delivering the finished product. Students begin by creating their own designs and loading the materials. With the press of a button, the machine assembles and secures the components, demonstrating how automation simplifies and speeds up work.
To boost interactivity, we added an arcade-style magnetic claw that students use to retrieve their finished button. This game-like feature mimics real-world robotics and adds a layer of fun that keeps students engaged.
This project goes beyond making buttons. It connects classroom lessons to real-world applications, helping students understand automation and its impact on everyday life. By engaging with the machine, students build confidence, strengthen problem-solving skills, and develop curiosity about STEM careers. We hope this project inspires future innovators and shows students how they can shape the world through engineering and technology.