Introduction
This chapter deals with a branch of mechanics that
is concerned with bodies at rest or in motion acted upon by forces.
The bodies in statics and dynamics are treated as rigid bodies; that
is, the bodies undergo no deformation. Thus, statics and dynamics form
a branch of mechanics called rigid-body mechanics.
Statics deals with bodies that are in equilibrium
with applied forces. Such bodies are either at rest or moving at a
constant velocity. On the other hand, dynamics deals with bodies that
are accelerating. For an accelerating system, the velocity of the
system is not constant.
Rigid-body mechanics is based on the Newtons' laws
of motion. These laws were postulated for a particle, which has a
mass, but no size or shape. Newton's laws may be extended to rigid
bodies by considering the rigid body to be made up of a large number
of particles whose relative position from each other do not change.
Newtons' laws may be stated as follows:
First law. A particle at rest or in motion
with constant velocity along a straight line will remain in its
present state unless acted upon by an unbalanced force.
Second law. If an unbalanced force acts upon
a particle, then the particle will experience an acceleration that has
the same direction as the force. The magnitude of the acceleration is
proportional to the magnitude of the force.
Third law. For every force acting on a
particle, the particle responds with an equal and opposite reactive
force.
Rigid-body mechanics is a foundation of mechanical
engineering. Because this subject deals with forces applied to a body,
a mechanical engineer must be able to obtain a representation of the
body with the applied forces. This representation is called a
free-body diagram. Furthermore, to predict the response of the body
under the applied forces, the engineer must be able to mathematically
represent the forces. Such forces may be mathematically represented as
vectors.