A Design Example
Objectives
- A design competition example.
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The typical engineering design
cycle is made up of the following seven steps; 1) Define the
objectives; 2) gather information; 3) choose a strategy; 4) make a
first cut; 5) build, document, test; 6) revise (and revise again); and
7) test. Steps 5 and 6 form an iterative loop that may be repeated
many times before the design effort is deemed successful.
“Success” in this case is measured by how well the finished
product meets the desired specifications. Imagine that your professor
has announced a design competition as part of an introductory
engineering course. The rules of the contest are outlined in the
following flyer.
College of Engineering Peak-Performance Design Competition
Objective
The goal of the competition is to design and
construct a vehicle that can climb a ramp under its own power, stop at
the top of the ramp, and sustain its position against an opposing
vehicle coming up the other side of the ramp. The illustration in Figure
7 shows the approximate dimensions of the ramp. The 30-cm width of
the carpet-covered track may vary by ± 0.5 cm as the vehicle travels
from the bottom to the top of the ramp. A vehicle is considered to be
on “top of the hill” if its body, plus any extensions, strings, or
jettisoned objects, lie completely within the two 120-cm lines after a
15-second time interval.
7. Ramp specifications for the Peak Performance Design
Competition.
Vehicle Specifications
- The vehicle must be autonomous. No remote power, control wires,
or remote-control links are allowed.
- The vehicle's exterior dimensions at the start of each run must
not extend beyond the sides of an imaginary 30-cm cube. A device,
such as a ram, may extend beyond this limit once activated, but
cannot be activated before the start of the run.
- The vehicle must be started by an activation device (e.g.,
switch or mechanical release) on the vehicle. Team members may not
activate any device before the start. Vehicles cannot have their
motors running before the start and dropped after the start.
- The vehicle can be powered by the following energy sources only:
- One battery of up to 9 volts
- Rubber bands (4 mm × 10 cm maximum size in their
unstretched state)
- Mouse-traps (spring size 3 cm × 6 cm maximum)
- The vehicle's weight, including batteries, must not exceed 2 kg.
- The vehicle must not use chemicals or dangerous substances. No
rocket-type devices, CO2 propulsion devices, or
chemical reactions are allowed. No mercury switches are permitted.
(Mercury is a toxic substance, and a risk exists that a mercury
switch will break during the competition.)
- The vehicle must not be anchored to the ramp in any way before
the start. At the end of the run, the vehicle and all its parts,
including jettisoned objects, extensions, etc., must lie
completely within the top of the hill and the 30-cm track width.
- The vehicle must run within the 30-cm-wide, carpet-covered
track. The vehicle may not run on top of the guide rails.
- The vehicle must compete in six 15-second runs against opposing
vehicles. The vehicles with the most wins after six runs will be
selected for the Grand Finale. The latter will determine the
winner of the competition. Modifications to the vehicle are
permitted between (but not during) runs.
1 Applying Design Principles to the Design Competition
Let's now examine the Design Competition problem in
the context of the seven steps of the design cycle. Remember that the
problem can be addressed in many different ways. Some design
solutions, however, will work better than others.
2 Define the Overall Objectives
When faced with the task of designing something, an
inexperienced engineer is tempted to begin with construction right
away without taking the time for a careful planning stage. Building
things is fun and satisfying, while estimating, sketching,
calculating, simulating, and checking design parameters seem less
glamorous. It's important, however, to begin any project by taking
time to define its objectives. In this case, your objectives might
take the following form:
- Design for speed. The fastest vehicle will not
necessarily be the winner, but in order to win, your vehicle must
reach and maintain the center line well before the 15-second time
limit. Otherwise, it may be blocked from reaching the top of the
ramp by the other vehicle.
- Design for defensive and offensive strategies. Not only
must your vehicle reach the top of the ramp and stop on its own,
but it also must maintain its position as your opponent tries to
do the same. Although offensive and defensive strategies are not
necessarily mutually exclusive, you've decided (somewhat
arbitrarily) that defense will be given a higher priority than
offense. You may need to modify this choice if tests show it to be
infeasible.
- Design for easy changes. The rules state that
modifications to the vehicle are permitted between runs. During
the contest, you may see things on other vehicles that will prompt
you to make changes to your own vehicle. Similarly, you may choose
to modify your vehicle in mid-competition should any of its
features make it needlessly vulnerable. Adopting an easy-to-change
construction strategy will facilitate on-the-fly changes to your
vehicle. The likely trade-off in choosing this approach is that
your car will be less durable and more likely to suffer a
disabling failure.
- Design for durability. The vehicle must endure six, and
possibly more, trips up the contest ramp. Opposing vehicles and
accidents can damage a fragile design. You must weigh the issue of
durability against your desire to produce a vehicle that's
flexible and easy to modify.
- Design for simplicity. By keeping your design simple, you
will be able to repair your vehicle quickly and easily. An
intricate design might provide more performance features, but it
also will be more prone to breakdowns and will be more difficult
to repair.
Note that goals (1) through (5) are not independent
of one another. For example, designing for easy changes may conflict
with building a durable vehicle. Designing for both offensive and
defensive strategies will lead to a more complicated vehicle that is
harder to repair. Engineers typically face such trade-offs when making
design decisions. Deciding which pathway to take requires
experience and practice, but making any decision at all means that
you've begun the design process.
3 Choose a Design Strategy
Many different design strategies will lead to a
vehicle capable of competing. Building a winning design,
however, requires making the right choices at each step in the design
process. How can you know ahead of time what the right choices will
be? In truth, you cannot, especially if you have never built such a
vehicle before. You can only make educated guesses based on your
experience and intuition. You test and retest your design choices,
making changes along the way if they increase your vehicle's
performance. This process of iteration
is a crucial part of the design process. Iteration refers to the
process of testing, making
changes, and then retesting to observe results. Good engineering
requires many iterations, trials, and demonstrations of performance
before a design effort is completed. In the world of engineering, the
first cut of a design seldom resembles the finished product.
In the case of the Design Competition described
here, the rules provide for many alternatives in vehicle design.
Regardless of the details of the design, however, all vehicles must
have the same basic components: energy source, propulsion
mechanism, stopping mechanism, and starting device.
Although not required, a defense mechanism that prevents an opponent
from pushing the vehicle back down (or off) the ramp will increase
your chances of winning. After some discussion with your teammate, you
develop the choice map shown in Figure 8.
8. Choice map that outlines the decision tree for the first
phase of the design process.
This diagram displays some of the many design
choices available to you and the consequences of making these design
choices. For example, choosing battery power for propulsion constrains
the stopping mechanism to one of the choices listed in the third box
down. Although the diagram does not provide an exhaustive list of
possible design choices, it serves as an excellent starting point for
your design attempt. As your teammate points out, “We have to start
somewhere.” You remark in return, “Let's begin with our best guess
as to what will work.” The choice map of Figure
8 includes some of the following elements:
Energy Source
According to the rules of the competition, you may
power your vehicle from standard nine-volt (9V) batteries, rubber
bands, or mousetrap springs. Batteries are attractive because they
require no winding or preparation other than periodic replacement.
They will, however, be more expensive than the other two alternatives.
Rubber bands will require much less frequent replacement, but will
store the least amount of energy among the three choices. Like a
rubber band, a mousetrap needs no frequent replacing. It stores more
energy than a rubber band, but because of its physical form, it offers
the fewest options for harnessing its stored energy.
Propulsion Mechanism
Your choice of the propulsion device, or prime
mover, will depend entirely on your choice of energy source. If a
battery is used as the energy source, an electric motor seems the
obvious choice for turning the vehicle's wheels. Rubber bands can be
stretched to provide linear motion or twisted for torsional energy
storage that turns an axle or power shaft. Alternatively, a rubber
band can be stretched around a shaft or spool like a fishing reel and
used to propel the vehicle's wheels. A mousetrap can provide only one
kind of motion. When released, its bale will retract in an arc, as
depicted in Figure 9. This motion can be
harnessed and used to propel the vehicle.
9. Harnessing the stored mechanical energy of a mousetrap.
The bale retracts in an arc when the mousetrap is released.
Stopping
Mechanism
Your vehicle must stop when it arrives at the top
of the ramp. This requirement can be met by interrupting propulsion
power precisely at the right moment and relying on a combination of
gravity and friction to stop the vehicle. A braking device to augment
these forces also might be considered. If the vehicle is powered by
batteries, there are many possibilities for a device to interrupt the
flow of power to the vehicle. A simple tilt switch that disconnects
the battery when the vehicle is level, but connects the battery when
the vehicle is on a slope, will certainly do the job. For safety
reasons, however, the rules prohibit the use of mercury switches
(elemental mercury is toxic to humans), hence any tilt switch used in
the vehicle must be of your own design. A metal ball bearing that
rolls inside a small cage and makes contact with two electrodes, as
illustrated in Figure 10, might serve as a
suitable tilt switch. Other choices might be a spring loaded contact
switch, such as the one shown in Figure 11,
or a system that cuts off power to the wheels after the car has
traveled a preset distance as measured by wheel rotations. This scheme
will work well only if the wheels do not slip.
10. Tilt switch made from a small enclosure, a ball bearing,
and two contact points.
11. Spring-loaded contact switch.
One interesting alternative to a mechanical switch
would be to use an electronic timer circuit that shuts off power from
the battery after a precise time interval. Through trial and error,
you could set the elapsed time to just the right value so that the
vehicle stops at the top of the ramp. One problem inherent with this
open-loop timing system is that the vehicle does not actually sense
its own arrival at the top of the hill, but rather infers it by
precise timing. Because the speed of the vehicle may decrease with
each successive run as battery energy is depleted, this timing scheme
might cause problems. On the other hand, it is likely to be more
reliable than solutions that involve mechanical parts.
If a rubber band or mousetrap is chosen as the
power source, then stopping the vehicle will require something other
than an electrical switch. One crude way of stopping a vehicle
propelled by mechanical energy storage is simply to allow the primary
power source to run out (e.g., by allowing the rubber band to
completely unwind). However crude this method, it is reliable because
power input to the vehicle will always cease when the source of
stored energy has been depleted.
Starting Device
If the vehicle is powered by a battery, then an
electrical switch becomes the most feasible starting device. A
rubber-band power source will require a mechanical device such as a
pin or trip lever to initiate power flow to the wheels. A mousetrap
can make use of its built-in trigger mechanism or any other starting
mechanism that you can devise.
4 Make a First Cut at the Design
The first design iteration begins with rough
estimations of the dimensions, parameters, and components of the
vehicle to make sure that the design is technically feasible. After
discussing the long list of design choices, you and your teammate
decide upon a battery-powered vehicle. This decision makes available
the many choices for a stopping device and power train. You feel that
this design flexibility far outweighs the advantages of mechanical
propulsion schemes. You decide upon a defensive strategy and agree to
build a slower-moving, wedge-shaped vehicle driven by a small electric
motor. The advantage of this design strategy is that the motor can be
connected to the wheels using a small gear ratio, thereby providing
higher torque at the wheels and a mechanical advantage that would be
unavailable to a very fast vehicle. You plan to use plastic gears and
axles purchased from an on-line Web site. The gear box will reduce the
speed of the wheels relative to the motor shaft speed, providing added
mechanical torque that will significantly increase the force available
to push the opposing vehicle off the ramp. Because your vehicle will
be slower than the others, it may not reach the top of the ramp first,
but its wedge-shaped design will help to dislodge the front of any
opposing vehicle that arrives first at the top of the hill. If your
vehicle should happen to arrive first at the top of the hill, your
car's defensive wedge shape will cause your opponent's car to ride
over your car's body, allowing you to maintain your place at the top
of the ramp.
You decide to use one motor with a single driven
axle attached to both rear wheels. An alternative strategy would be to
drive each rear wheel separately, thereby allowing the driven wheels
to turn at different speeds. Such differential capability is
essential for vehicles that travel curved paths, but in this case the
vehicle must travel along a straight path only. By driving the wheels
from a common shaft, you will reduce slippage, because both wheels
will have to lose traction before forward motion is impaired. You
briefly consider front-wheel drive, because you assume from hearing
many car advertisements that front-wheel drive is superior to
rear-wheel drive. Your teammate is quick to point out, however, that
the advantage of front-wheel drive lies in its ability to help the car
negotiate curves. Despite the media-driven message of “better
traction,” the advantages of front-wheel drive have nothing to do
with your application. In fact, front-wheel drive may be a
disadvantage to your wedge-shaped design, because it may cause your
car to flip over forwards if another car travels on top of it (Figure
12). Your teammate draws the sketch of Figure
13 to illustrate this scenario. You abandon the idea of
front-wheel drive.
12. Front- and rear-wheel drive options for a moving wedge
vehicle.
13. Rough, preliminary sketch of a car for the Peak
Performance Design Competition.
5 Build, Document, Test, and Revise
A rough preliminary sketch of your car is shown in Figure
13. You've entered this sketch into a notebook in which you've
been recording all information relevant to the project. Included in
your notebook are design calculations, parts lists, and sketches of
various pieces of the car. Shown in Figure 13
are the car's wedge-shaped design, a single drive shaft driven by a
motor, belt, and pulleys, and a single switch to turn off the motor
when the vehicle arrives at the top of the hill. Your design concept
represents a trade-off between several competing possibilities, but
you and your teammate have decided that the car's electric motor drive
and defensive shape have the best chance of winning the competition.
The sketch in Figure 13
represents a beginning, but it is not the finished product. You still
have many hurdles to overcome before your vehicle will be ready to
compete. The next step in the design process involves building and
testing a “first-cut” prototype. To help you in this phase of the
design process, your professor has built a test ramp available to all
contestants. You begin by constructing a chassis shell in the form of
a wedge, without a motor drive or stopping mechanism.
You run your wedge-shaped vehicle up the ramp by
hand. You soon discover that the bottom of the vehicle hits the ramp
at the top of the hill, as depicted in Figure
(a)14. The change in angle of the ramp is large, and all four
wheels do not always maintain contact with the ramp surface. You
discuss several solutions to this problem with your teammate. One
solution would be to increase the size of the wheels, as shown in Figure
(b)14. This change would decrease the mechanical advantage between
the motor and the wheels, requiring you to recalculate the torque
required from the motor. Another solution would be to make the vehicle
shorter, as in Figure (c)14, but you realize
that this solution would lead to a steeper angle for the wedge shape
of the vehicle and reduce its effectiveness as a defensive strategy.
(The sharper the wedge, the more capable the car will be of wedging
itself under opposing vehicles. However, the largest thickness of the
vehicle must stay the same to leave space for the motor and gear box.)
14. Vehicle at the top of the ramp. (a) Bottom of vehicle
hits the ramp; (b) vehicle with larger wheels; (c) a shorter vehicle.
6 Revise Again
Your teammate suggests keeping the wheels and shape
of the wedge the same and simply moving the rear wheels forward, as
depicted in Figure 15. You rebuild the
vehicle by moving the rear shaft mount forward, and you test the
vehicle again. The redesigned vehicle no longer bottoms out on the
ramp, and you claim success. Your professor sees your design changes
and suggests that you test your vehicle under more realistic
conditions. For example, what will happen when another vehicle rides
over the top of your wedge-shaped body? You proceed to simulate such
an event by placing a weight at various positions on the top of the
car. The results of these additional tests suggest that moving the
wheel location may not be the best solution to your problem. When you
move the rear wheels forward, you change the base of support for the
car's center of gravity. You discover that if an opposing vehicle
rides over the top of your car, the net center of gravity moves toward
the rear, eventually causing your car to topple backwards, as depicted
in Figure 16.
15. Moving the rear wheels forward.
16. Weight of opposing vehicle on top of rear end causes car
to topple backwards.
7 Reality Check
These discoveries and setbacks may seem
discouraging, but they are a normal part of the design process. Some
things work the first time, while others do not. By observing and
learning from failure and by building, testing, revising, and
retesting, you can converge on the best solution that will meet your
needs.
8 More Revisions
After some thought, you decide that increasing the
size of the wheels may be the best option after all. Your teammate
points out that you can simply change the ratio of the gear box to
preserve the net mechanical advantage between the motor and the
wheels. This change will allow you to accommodate larger wheels. You
buy some new wheels and try them with success. With the rear axle
moved to its original location and the larger wheels in place, your
car no longer bottoms out on the ramp.
You next consider the motor that will provide
mechanical power to the drive shaft. Motors of all sizes and voltage
ratings are available, including some alternating current (ac)
motors, as well as direct current (dc) motors. Given that your
car will be powered by batteries, your obvious choice is a dc motor.
What voltage rating should you choose? You find no motors rated at 9
volts at the local hobby shop. “I don't think anyone makes 9-volt
motors,” says the salesperson behind the counter. You look up the
Web pages of vendors,1
scrutinize several catalogs, and find motors rated for 3, 6, 12, or 24
volts, but no 9-volt motors. Your professor explains that the rating
of a motor specifies its operating voltage for continuous use. If a
lower-than-rated voltage is used, the maximum torque available from
the motor will be reduced. If the motor is connected to a
higher-than-rated voltage, the excess current will heat the windings
inside the motor and possibly damage it. During the competition,
however, the motor will be energized only for about 15 seconds at a
time. This interval may be short enough to allow a larger-than-rated
voltage to be applied without damaging the motor. The feasibility of
this intentional overloading must be verified by testing or by
contacting the motor's manufacturer.
After hearing your professor's explanation, your
team decides to purchase several different motors rated at 3 volts and
6 volts. You test each one by connecting it to a variable voltage
supply and measure the current flow at several values of applied
voltage.
You compute the power flow by multiplying the
applied voltage by the current that actually flows to the motor.
(Electrical power equals voltage times current.) You devise the
apparatus shown in Figure 17 to measure the
mechanical power delivered by the motor. Your contraption is a crude
version of the industry-standard Prony brake used to measure motor
torque.2
The frictional rubbing of the weighted loop of string applies a
mechanical load to the motor. You power each of your motors at the
same voltage and add weights until the motor stalls. The motor that
sustains the largest weight before stalling will have the highest
torque. You check your mechanical loading measurements against your
electrical measurements and use your data to determine which motor
gives you the most mechanical torque when energized by a 9-volt power
source.
17. Simple apparatus to measure motor torque.
As suggested by your professor, you and your
teammate each keep a design notebook in which you record all your
design decisions and the results of all your experiments and tests. Figure
18, for example, shows a page from your notebook in which you've
recorded a list of the motors in your collection plus the results of
the mechanical loading tests. You've also made a sketch of the loading
apparatus of Figure 17 in your notebook. It's
important to record the characteristics of the motors that you don't
use, just in case your need to reconsider one of the rejected motors
during a subsequent design revision.
As your design proceeds, you record all calculations, specifications,
and sketches pertinent to the drive train, including gear ratios,
electrical power consumption, wheel diameters, weight of each part,
and construction techniques. Your objective is to have a complete
record of your design activities by the time you enter the vehicle
competition.
18. Page from lab notebook that documents mechanical loading
tests on various motors.
Practice!
- Make a two-column list that outlines the advantages of the
various power sources for the Design Competition.
- Make a list of additional propulsion mechanisms not mentioned in
this section that could be used to drive a Design Competition
vehicle.
- Make a two-column list that outlines the advantages of using
gravity and friction versus an applied brake as a stopping
mechanism for the Design Competition.
- Determine the minimum energy needed to lift a vehicle of the
maximum allowed weight (2 kilograms) from the bottom of the ramp
to the top.
- How much electrical energy (in joules) is needed to exert one
newton of force over a distance of 1 meter (m)?
- How much electrical power (in watts) is needed to exert one
newton of force on a body over a distance of 1 m for 10 seconds?
- Determine the number of turns per centimeter (cm) of wheel
diameter that will be required to move a vehicle from the bottom
of the ramp to the top of the ramp in the Design Competition.
- Determine the diameter of the wheels needed to move a vehicle
from the bottom of the ramp to the top in the Design Competition
with 50 turns of the drive axle.
1 See,
for example, www.robotics.com or www.hobby-lobby.com
2 The
Prony brake was invented in 1821 by Gaspard de Prony, a professor and
examiner at the Ecole Polytechnique in France, as a way to measure the
performance of machines and engines.